Dark Elves are the evil counterparts of normal Elves. They prefer to live in darkness, hidden from the sun's revealing rays. Although they were once part of the Elven community that walks in the glow of the sun, they choose now to live underground. After only a few generations, they began adapting to the darkness and disliking the sunlight. Most Dark Elves have a dark gray-green complexion with white or silver hair.
Society[]
The Dark Elves once enjoyed the same life of peace and relaxation as their kindred Elves on the surface. Now, their lives are filled with chaos and disaster, much of which is brought on by living underground. Still, the Dark Elves strive to achieve order through their strict family caste system. Most Dark Elves are too preoccupied with their lust for vengeance against the Humans and other Elves to relax during rare periods of peace and quiet.
Combat[]
Dark Elves will use any means necessary to achieve victory in battle. Although their warriors and archers are just as skilled as those of the Elves, the Dark Elves tend to rely on tactics involving deception and surprise. Most often, they will achieve these effects through the use of magic, which they are able to master easily, drawing power from dark rituals and necromancy. Oftentimes, when a direct assault is needed, they will send in allied Orcs and Goblins to thin the ranks of the enemy before sending their elite Executioners.
Units[]
Level 1[]
Portait | Name | Description |
---|---|---|
Dark Elf Archer | Like their Elven brothers, Dark Elves are naturally skilled archers. With practice, they become true masters of the bow. Like all of their race, Dark Elven archers shun the daylight and are able to see in the darkness of the underground. Dark Elves also have an unnaturally strong resistance to magical effects. | |
Dark Elf Swordsman | The common Dark Elven warrior is proficient in the use of a long sword in melee combat. They are lightly armored. Since all citizens of Dark Elf society must serve in the military, they are also cheap and easy to recruit. Like all of their race, Dark Elven swordsmen shun the daylight and are able to see in the darkness of the underground. Due to their fragile bodies, Dark elven warriors are not powerful or particularly devastating, but they do possess an unnaturally strong resistance to magic. | |
Battering Ram | The battering ram is a standard piece of equipment for almost every civilized race. It is also often a necessary one for conquest and expansion. Made of sturdy wood construction, a ram can withstand a fair amount of damage. | |
Lady of Pain | The Lady of Pain is similar to the Nymph in that she preys primarily on male beings by means of seduction. However, far from the seemingly demure Nymph, the Lady of Pain is twisted and cruel. She attracts her prey with her beguiling beauty and keeps them in servitude with threats of physical punishment and torture --- threats she is all too pleased to make good on if necessary. The Lady of Pain is often employed by Dark Elves to lure good and neutral beings to the side of evil. |
Level 2[]
Portait | Name | Description |
---|---|---|
Dark Elf Storm Priest | Storm Priests are elite members of Dark Elf society. They preach a paradoxical mixture of chaos and control, which to most other races makes little sense. They derive their power from their doctrine, their will and their cruelty --- all of which they claim indicates the truth of their message. Among these powers are the abilities to heal the wounded, dispel magical effects, and the power to keep the dark powers of the undead at bay. In combat, they cast bolts of lightning at foes, and strike with magical energy. Like all of their race, Dark Elven Storm Priests shun the daylight and are able to see clearly in the blackness of the underground. Storm Priest warriors are weak in combat, but they do possess an unnaturally strong resistance to magic. | |
Dark Elf Rider | Mounted Dark Elf forces consist primarily of light cavalry. These quick moving units are often used as scouts and messengers or for intimidation. The light cavalry, armed with long swords, are not particularly strong unless in large numbers. Like all of their race, Dark Elf cavalry possess an unnaturally strong resistance to magic. Dark Elf horses are trained to obey their master's strict commands, and trust the Dark Elf's night-vision implicitly, though they possess no such talent of their own. It is said that a Dark Elf steed could have its eyes burned from it, and it would still be as sure-footed and nimble with it's Master giving direction. | |
Catapult | Catapults are fairly simple but expensive devices widely used by most races. They utilize leverage and the flexibility of the wooden arm to hurl boulders over a great distance. Made of sturdy wood, catapults can sustain a fair amount of damage before rendered useless. Their size and weight also make them very slow to transport. | |
Ballista | Although mechanically different from crossbows, Ballistas function quite similarly. Ballistas are siege machines that are most effectively deployed at long ranges against other units rather than city walls. Their javelins are much more accurate and aerodynamic than the boulder of a catapult. Several ballistas can provide excellent cover for catapults and rams attempting to breach a city's outer wall. |
Level 3[]
Portait | Name | Description |
---|---|---|
Dark Elf Executioner | Executioners are the elite forces of the Dark Elves, raised by the Storm Priests and disciples of darkest pit. Trained as skilled assassins and warriors, they carry out the will of their Dark Elven Lords with unquestioning obedience, unencumbered by emotion. It is said by some, that the trail of darkness left in an Executioner's wake flows from the dark void where his heart should be. Powerful enough in their own right, each Executioner wields a Sword of Life Stealing, which is bound to them by the blackest sorcery. Each strike from this blade drains the life energy from its hapless target and adds vitality to the wielder. | |
Spider Queen | The alluring Spider Queen lives as the goddess of the underworld. A seductive and comely creature from the waist up, she bulges below the torso with the hideous form of a giant spider. Among Dark Elves, it is considered an honor to die by her poisonous bite. They are exclusively female and all possess the ability to wield magical powers, which leads some Dark Elves to speculate that they serve a common dark goddess, unknown to the waking world. Spider Queens also retain many of the abilities of their spider half. In addition to their poisonous bite, they are able to naturally scale walls, spin webs, and move through rough underground caverns. | |
Shadow | Shadows are evil creatures which feed upon the fear of the dark and unknown. It is unclear as to how Shadows originate in this world. Some say they come from a place of shadow, while others claim they have always been here. Some believe they are the most hated and wicked of Dark Elves transformed into a truer form. Whatever they case, they have strong influence over Dark Elf society and religion. A Shadow's ability to move undetected is most effective underground where there are no natural light sources.,A being of pure darkness, Shadows reign through use of sheer terror. |
Level 4[]
Portait | Name | Description |
---|---|---|
Incarnate | The Incarnate is a truly evil being of unknown origin. In its natural state, it appears to be a figureless mass of energy. The Incarnate possesses another creature's body, and is most frequently encountered as a host creature. A possessed host has its soul driven from its body, but retains all of its natural abilities. Incarnates start by taking over lowly life forms and gradually progress to more and more powerful creatures. There are stories that even heroes have fallen victim to Incarnates. After an Incarnate leaves its host by a successful transfer, the former host dies instantly as its soul has already left its body. If a still-possessed host body is killed, the Incarnate is freed and returns to its natural form, revealing its true nature. |