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Frostlings are a race of small, nomadic humanoids that dwell in the cold northern regions. They are thought to be distant relatives of the Goblins. Frostlings possess a gray complexion and large, deep-blue eyes. Frostling clothing is simple and often weatherworn from the harsh cold winds and ice storms. Because of their natural resistance to the cold, however, Frostlings need little protection from the wintry elements.

Society[]

Frostling society embraces hard work and struggle. Because of the harsh environment and weather conditions in which they live, Frostlings must rely extensively on the cooperation and support of their fellow townsfolk and neighboring communities. As a nomadic people, when the weather becomes unbearable, they move south to more temperate climates. Oftentimes, the Frostlings will put together raiding parties to conquer nearby towns when they need shelter from extremely harsh weather.

Combat[]

Frostlings are a hardy race, but they are not known for their fighting ability. They are still feared on the battlefield, however, because of the allies they bring from the north, including Dire Penguins, Yeti, Frost Queens, and Ice Drakes. Frostlings rely on fighting ability, magic, and sheer numbers to overcome their foes, utilizing a wider array of tactics when in their home terrain. As a result, their ability to expand their home terrain makes them even more dangerous.

Units[]

Level 1[]

Portait Name Description
Frostling Frostling Archer Frostling archers are about average in their archery abilities. With practice and experience, they may improve. Like all Frostlings, they have an innate resistance to extreme cold and are somewhat limited in movement by their diminutive size.
Frostling Frostling Swordsman The common Frostling infantryman fights with a short sword. Though bundled in furs and leather, their armor is only considered light. Like all of their race, Frostling warriors have an innate resistance to extreme cold and are somewhat limited in movement because of their diminutive size.
Battering-Ram Battering Ram The battering ram is a standard piece of equipment for almost every civilized race. It is also often a necessary one for conquest and expansion. Made of sturdy wood construction, a ram can withstand a fair amount of damage.
Dire-Penguin Dire Penguin Dire penguins swarm over their prey and devour them to the bone. A single penguin is not a great threat to a skilled warrior, but a pack of them can make even the bravest warriors' blood run cold with fear. Bred to be more ferocious than your average giant penguin, Dire Penguins battle for their Frostling friends. Though awkward on land, they are quick swimmers and can give Frostlings forces a great tactical advantage.

Level 2[]

Portait Name Description
Frostling Frostling Shaman In Frostling society, the Frostfolk turn to their Shamans to discern the weather and interpret the lights in the sky. While Frostling Shamans are sometimes able to work miracles, their powers are not without limit. Frostling Shamans whisper to the powers of the winds and cold. They are completely immune to the effects of cold and possess the power to shoot bolts of frost and ice, or strike freezing mysticism in melee. Frostling Shamans heal the wounded, dispel magical enchantments and turn undead creatures.
Frostling-Wolf-Rider Frostling Wolf Rider Frostlings have no cavalry forces, but have compensated for that with the Wolf Riders. Wolves are not able to travel as far in a day as horses, but they are better suited to the frigid climate in which the Frostlings live. Frostling wolves are fiercely loyal to their masters. Wolf Riders wield jagged swords with more skill than infantry.
Catapult Catapult Catapults are fairly simple but expensive devices widely used by most races. They utilize leverage and the flexibility of the wooden arm to hurl boulders over a great distance. Made of sturdy wood, catapults can sustain a fair amount of damage before rendered useless. Their size and weight also make them very slow to transport.
Ballista Ballista Although mechanically different from crossbows, Ballistas function quite similarly. Ballistas are siege machines that are most effectively deployed at long ranges against other units rather than city walls. Their javelins are much more accurate and aerodynamic than the boulder of a catapult. Several ballistas can provide excellent cover for catapults and rams attempting to breach a city's outer wall.

Level 3[]

Portait Name Description
Yeti Yeti The Yeti is a large, thick-furred creature that lives in the snowy mountaintops of the coldest regions. Little is known for certain about this creature as it is rarely seen. Tales surely exaggerate its strength, but stories tell of a single Yeti breaking through city walls by brute force before wreaking havoc on the townsfolk. Yetis are immune to the effects of cold. A Yeti strikes with a blast of supernatural cold, which has earned it the nickname, "Abominable Snowman."
Frost-Queen Frost Queen The Frost Queen appears as a tall, slender, beautiful woman with a light bluish skin tone. Little is known for certain about the nature of these beings, but they are often thought of as the nymphs of the frozen tundra. Unlike nymphs, they cannot seduce male humanoids, however, they are revered as goddesses among the Frostlings. "Kissed by the Divine Stillness," (as Frostlings describe her) The Frost Queen freezes everything she touches in fragile jewels of ice crystals. Frost Queens live in the snowy wilderness, often in forests, where they can ponder the quiet turnings of seasons, but in rare moments, they seek something other than solitude, and seek the companionship of their friends, the Frostlings.
Nordic-Glow Nordic Glow Many a wary traveler knows not to stray from the path to follow the Northern Lights. Though beautiful and haunting, they may be a more deadly creature, known simply as a Nordic Glow. Very little is known of this creature of frozen light. Their existence is reverenced by the Frostlings, who will not give any details as to how they are able to entice the creatures to frequent their larger dwellings. Bards sing that the Nordic Glow is really the spirit--perhaps like the Magic Spirits of the Highmen--of one who sought the love of a Frost Queen, following her only to freeze to death in her icy wake. Nordic Glows are immune to fire, cold, fear, and poison. They fly about the frozen sky with ease. They are resistant to the effects of physical attacks, but not immune.

Level 4[]

Portait Name Description
Ice-Drake Ice Drake The Ice Drake is one of the smaller members of the great race of Dragons. They make their homes in the icy mountaintops of the coldest regions of the land. As a result, they have learned to coexist with the Frostlings, and will fight for them when it serves their interests. Ice Drakes are not particularly powerful in combat, but their breath weapon can be devastating. The Ice Drake exhales great blasts of jagged ice and sub-zero breath, freezing solid anything unfortunate enough to be caught in its path.
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