Garrison Supply is the third scenario in the Highmen route of the campaign and the 10th scenario in the campaign overall.
Story[]
Select a campaign faction from the tabs above to view the corresponding text.
Map features[]
Starting positions and cities[]
- Highmen (player-controlled) - The player begins at the northwest corner with a single size 1 city
- Frostlings (CPU Lord) - The Frostlings begin close to the player, including the size 4 city Claster to the west of the player's starting position. The Frostlings begin neutral with all other factions (but generally declare war on the player right away) and have an external income of 30 gold/turn.
- Dark Elves (CPU Lord) - The Elves begin with multiple cities on the east side of the surface, including the size 4 city Durlag mentioned in the story text. Durlag is located in the southeast quadrant of the surface. The Dark Elves begin at war with all other factions and have an external income of 30 gold/turn.
- Undead (CPU Lord) - The Undead begin with one city on the surface, the size 3 city Calpus at the west side of the map, along with an additional city in the caverns level. The Undead begin at war with all other factions and have an external income of 50 gold/turn.
Notable structures[]
- Castle Ruin (average item value) - Northeast of the player's starting position
- Castle Ruin (average item value) - East side of the map, northeast of Durlag
- Monster Lair (average item value) - East side of the map, northeast of Durlag
- Altar of Air - At the mountains at the east side of the map
- Water Node - In the water on the east side of the map
Heroes[]
- Namru the Forsaken - Free hero (Highman)
- Alexandra Lifestealer (Undead)
- Tanaris the Knowing (Dark Elves)
- CPU Leaders: Velachar (Dark Elves), Olac (Frostlings), Xuerxus (Undead)
Miscellaneous[]
- In the east side of the caverns level, there is a small island marked by a sign that reads "Gullar the Kobold lives here." This island contains a item bag with a Ring of Invisibility guarded by the Kobold.
Walkthrough[]
The Frostlings begin very close to the player, so close that their main city is reachable by a leader with at least 40 movement points, making it possible to defeat the Frostlings on the first turn of the scenario if your leader is capable of breaching walls and capturing the city alone. Defeating the Frostlings opens up the map to towards the Dark Elves and the Undead.
Although the story text mentions Durlag as the objective, completing this map will require defeating all other factions.
Outcome[]
Select a campaign faction from the tabs above to view the corresponding text.