Related to the Orcs, these little horrors live in filthy underground tunnels. They are feared, not for their strength, but for their multitude. Goblins hate bright sunlight and will try to avoid it. Goblins are often characterized as stupid creatures, probably because of the number of times that they have been duped and enslaved by other races. While not a particularly smart race, Goblins are quite technically proficient, and have been known to replicate and modify existing designs and creations to suit their malicious needs.
Society[]
Goblins mostly live in tribes underground. Their holes are filthy breeding grounds for a wide variety of diseases, none of which seem to affect them. Goblin society is one of struggle and war in which every member of society must contribute. Most Goblins live almost entirely for the thrill of the carnage they cause and the loot they capture. Rarely will one ever witness a Goblin performing physical labor of its own free will. Goblins tend to have a wicked, cruel streak, and common forms of entertainment include torturing prisoners and gladiatorial fights between captives, beasts, or any mix thereof.
Combat[]
Goblins are not particularly strong in combat, and they tend to use nontraditional weaponry such as spears, poisonous darts, and bombs to gain the upper hand. Often thought to be stupid creatures, Goblins are frequently able to use this very stereotype to their advantage in battle, employing a variety of unconventional, but effective, battle tactics. Still, more often than not, Goblins achieve their battle victories through overwhelming numbers alone.
Units[]
Level 1[]
Portait | Name | Description |
---|---|---|
Goblin Darter | Goblins seldom employ archers, opting instead to use blowguns to shoot darts. The darts do little damage themselves, but the poison that coats them can be deadly. Goblins can shoot poisoned darts slightly faster than a normal archer can shoot arrows. Like other Goblins, darters are able to move easily underground and see in darkness. Goblins are also less resistant to magic than most creatures, but have an innate resistance to poisons. | |
Goblin Spearman | The common Goblin warrior is proficient in the use of a spear in melee combat. Goblins seldom have the money to afford heavy armor, and are so small that stealing it is pointless. Goblins join infantry quickly, especially if promised their freedom from the slave mines. Their cowardly nature makes the "longest-spear-available," their weapon of choice, and as such they generally get preemptive striking ability in melee combat. Like all of their race, Goblin warriors are able to move easily underground and see in the darkness. Goblins are also less resistant to magic than most creatures, but have an innate resistance to poisons. | |
Battering Ram | The battering ram is a standard piece of equipment for almost every civilized race. It is also often a necessary one for conquest and expansion. Made of sturdy wood construction, a ram can withstand a fair amount of damage. | |
Goblin Bomber | In a society of war and struggle, there is no place for the physically weak. Goblin society is especially harsh, as the Goblins have spent hundreds of years losing wars to the good beings such as the Elves, Halflings and Dwarves; and being betrayed and enslaved by the Orcs and Dark Elves. In a desperate attempt to utilize all members of Goblin society in the war effort, those Goblins found not fit for regular combat are given large bombs to deliver to their foes' armies or city walls. Though no Goblin volunteers for the job, Bombers are heralded as true heroes. |
Level 2[]
Portait | Name | Description |
---|---|---|
Goblin Shaman | Goblin Shaman wield magic amongst a race that fears it greatly, bestowing upon them power, without trust or respect. Goblin Shaman are solitary, although it is not known if this is merely their nature, or if they have been forced into it by the poorly-veiled suspicions of their neighbors. In either case, when wartime comes, the thirst for victory allows the Goblins to set aside their fears, and the Shaman are more than happy to prove those fears well founded by putting their arcane prowess on display. Like other Goblins, shaman are able to move easily underground and see in darkness. Goblins are also less resistant to magic than most creatures, but have an innate resistance to poisons. | |
Goblin Wolf Rider | "No respectable horse would allow a Goblin upon its back," so say the common folk. Goblins remedy their houselessness by raiding wolf dens and stealing wolf cubs. Raised from pups, the wolves learn to be loyal to their Goblin masters. Although more formidable than regular Goblin foot soldiers, wolf riders are best used as scouts and can be easily overcome by stronger mounted warriors. Like all Goblins, wolf riders are less resistant to magic than most creatures, but have an innate resistance to poisons. | |
Catapult | Catapults are fairly simple but expensive devices widely used by most races. They utilize leverage and the flexibility of the wooden arm to hurl boulders over a great distance. Made of sturdy wood, catapults can sustain a fair amount of damage before rendered useless. Their size and weight also make them very slow to transport. | |
Ballista | Although mechanically different from crossbows, Ballistas function quite similarly. Ballistas are siege machines that are most effectively deployed at long ranges against other units rather than city walls. Their javelins are much more accurate and aerodynamic than the boulder of a catapult. Several ballistas can provide excellent cover for catapults and rams attempting to breach a city's outer wall. |
Level 3[]
Portait | Name | Description |
---|---|---|
Troll | Once a great race, Trolls are solitary creatures in decline. They roam the dark recesses of the earth, ever more perturbed at the loss of their underground realm to the growing masses of other races which have come since the Human invasion. As they lose more and more ground, they occasionally seek to drive out the intruders, and so they enlist the aid of the Goblins. The Goblins have learned to exploit Trolls to fight for them, often using great flattery and exaggerated stories about other races inhabiting the subterranean world. Trolls put great effort into being clever, though sadly they are still quite slow-witted, as evidenced by the fact that they use no weapon in battle. Many stories have been written of heroes, common folk, and even animals that outwitted a Troll or used a Troll's own trap against it. Among common folk Trolls are frequently the butt of jokes. Even so, Trolls are very strong. They have strong regenerative abilities and can see in the dark. | |
Goblin Wyvern Rider | With their natural resistance to poison, Goblins have subdued smaller Wyverns and learned to train them as flying mounts. Goblin Wyvern riders are most effective as armed scouts. Although not much stronger than wolf riders, Wyvern riders take advantage of the poisonous bite and sting of their mounts as well as the ability to fly swiftly and attack fortified cities from above. | |
Goblin Big Beetle | Named by one of the more creative Goblin minds, the "Big Beetle" is just that: A very big beetle. Carnivorous and always hungry, the Beetles are cared for by special Goblin tenders from eggs. Big Beetles will eat just about anything, and it is thought that the only food they cannot stomach is Goblin flesh. The Big Beetle is adept at burrowing. It attacks with crushing poisonous mandibles, and ---perhaps because of its diet--- is highly resistant to poison-based attacks. |
Level 4[]
Portait | Name | Description |
---|---|---|
Karagh | Karagh are powerful beasts that rampage through the depths of the underground, terrorizing the inhabitants. They run screaming through twisting subterranean passageways, waving great iron blades as though unquenchably angry. The Karagh have no known society, and it is unknown as to whether they are intelligent, for no one has figured out how to get them to remain still long enough to attempt communication. These creatures are sometimes caged and unleashed by Goblins in times of war upon the battlefield. Karagh are extremely agile for their size and move swiftly through underground passages. They are strong combatants. The mere sight of a Karagh causes fear in all but the most brave beings. |