Halflings are a small, peaceful race of humanoids. Outgoing and cheerful, Halflings lead a pastoral life emphasizing comfort. Halflings are not likely to go on adventures, as such endeavors make one late for dinner.
Society[]
Halfling society is one of harmony and peace. Villages can be made up of as few as two or three families. They farm and trade with close neighbors like the Elves and Dwarves. Even in old age, Halflings manage to remain cheerful and productive. They work hard at their businesses, but work is rarely their primary focus.
Combat[]
Even though war can be brutal, Halflings tend not to take it seriously. They cope by telling tales and retreating to thoughts of more pleasant things, when not engaged in combat. Nevertheless, Halflings make fine warriors, as they are able to use their nimbleness and size to evade their opponents, taking the offensive when they see an opening in the enemy's defenses. Halflings are very resourceful in times of war, employing allies such as Satyrs, Centaurs, Great Eagles, and Rogues to fight alongside them.
Units[]
Level 1[]
Portait | Name | Description |
---|---|---|
Halfling Slinger | Slingers are the Halfling basic ranged-attacker. Halflings seem to be naturally gifted with the ability to hurl rocks accurately with a sling. Although these sling stones do very little damage, a skilled Halfling can typically launch twice the number of stones as an archer can fire arrows in the same amount of time. Like other Halflings, slingers are highly resistant to magic. | |
Halfling Swordsman | The common Halfling warrior is proficient in the use of a short sword in melee combat. These foot soldiers are lightly armored and relatively cheap to train. They are short and quite quick, relying upon their quickness to parry attacks, and then strike where it hurts the most... | |
Battering Ram | The battering ram is a standard piece of equipment for almost every civilized race. It is also often a necessary one for conquest and expansion. Made of sturdy wood construction, a ram can withstand a fair amount of damage. | |
Halfling Pony Rider | Halflings hardly have a cavalry, finding full-grown horses difficult to mount, let alone ride. As such, steeds are rare among the Halflings. Halfling Pony Riders generally act as scouts, and as a supplement to their foot soldiers. Pony Riders are trained little better than the foot soldiers and their ponies are not capable of traveling as far as full grown horses in a single day. Like other Halflings, Pony Riders are highly resistant to magic and other effects. |
Level 2[]
Portait | Name | Description |
---|---|---|
Halfling Cleric | Halfling Clerics are the epitome of joy. Their entire religious philosophy revolves around the notion that life is about having joy and things that bring lasting happiness. While home life is central to halfling life, Halfling Clerics have been known to travel great distances just to learn a new joke that might cause every member of their community to laugh. Other Clerics spend years preparing a single prank, just to make the Satyrs and Leprechauns roll in the grass with guffaws. Halfling Clerics can harness magical energies and propel them at their enemies either at a distance or in hand-to-hand striking. They consider the Undead to be an illness, and an assassin of joy, and as such Halfling Clerics will expend all their energies to turn it away. Halfling Clerics excel at healing and have a high resistance to magic, as well. | |
Satyr | The Satyr is a magical woodland humanoid with the pointed ears, short horns and legs of a goat. These benign beings dwell in the forests and serve as protectors of other natural wildlife. They are able to move unhindered through even the densest of forests. With the music of their flutes, Satyrs can charm common animals and humanoids alike. In peace times, the Halflings and Satyrs swap stories and share a strong love of folk music. In times of war, Satyrs will align themselves with the Halflings, or beings of good to neutral alignment willing to preserve their forestlands. | |
Catapult | Catapults are fairly simple but expensive devices widely used by most races. They utilize leverage and the flexibility of the wooden arm to hurl boulders over a great distance. Made of sturdy wood, catapults can sustain a fair amount of damage before rendered useless. Their size and weight also make them very slow to transport. | |
Ballista | Although mechanically different from crossbows, Ballistas function quite similarly. Ballistas are siege machines that are most effectively deployed at long ranges against other units rather than city walls. Their javelins are much more accurate and aerodynamic than the boulder of a catapult. Several ballistas can provide excellent cover for catapults and rams attempting to breach a city's outer wall. |
Level 3[]
Portait | Name | Description |
---|---|---|
Halfling Rogue | With the capacity for stealth afforded them by their diminutive size, many Halfings have taken up less than honest means of making a living. Becoming a rogue often means mingling with other races and parting from the traditional peaceful Halfling lifestyle. But, it is well known that Halflings enjoy entertainment, and the life of a rogue can be quite lucrative, with no shortage of entertainment and pleasures. Halflings rogues master the art of fighting Halfling-style, both with the ability to hurl stones at expert ability, and the ability to strike and parry in melee. | |
Halfling Eagle Rider | The Halflings have maintained a peaceful relationship with the Great Eagles for centuries. During times of war, some of the Great Eagles serve as airborne battle mounts for the Halflings. Eagle Riders are among the most skilled and fearless of all Halfling warriors. In combat, Eagle Riders have only a slight advantage over normal mounted Halfling Pony Riders. Tactically, Eagle Riders have the advantage of being able to scout out larger areas quickly, and can also bypass city walls during sieges. | |
Centaur | Centaurs appear as a race of intelligent half-man, half-horse beings. They typically live in small forest-dwelling clans. Although they are considered protectors of nature, they hunt for their food and are skilled in the use of the bow and arrow. Their equine legs enable them to move over great distances quickly; they can run down almost any prey. Their ability to move easily through the forests makes them exceptional hunters and particularly formidable foes in dense woodlands. As they are generally benign creatures of the forests, Centaurs can often be found fighting alongside Halflings and Elves. |
Level 4[]
Portait | Name | Description |
---|---|---|
Leprechaun | Leprechauns are benevolent creatures most often associated with good luck. Because they can become invisible at will, they are rarely seen. Many people take the sighting of a leprechaun to be a harbinger of extremely good luck. Those who press their luck and decide it would be amusing to try to capture a leprechaun are usually in for a surprise, however, as leprechauns can play very nasty practical jokes on those who disturb them. When the dwellers of the forests or other good beings are in danger, leprechauns have been known to side with the forces of good to defeat the evil threat. They are most likely to join the Halflings in battle, as these small folk share a liking for fun and humor. Together, they can make the best of grim situations and lighten the desperate nature of war. |