Highmen are tall, pale-skinned beings believed to have descended from the heavens. Most are taller than the average Human, but with less individual variations in appearance. Highmen project a serious demeanor and seem to have a very limited sense of humor. They are highly respected by the good beings, while many of the neutrals and evil beings view them with distrust and suspicion.
Society[]
High Men society is built upon a foundation of strict order and purity. High Men participate in few forms of entertainment and relish tranquil relaxation above more earthly pleasures. It is thought that the High Men spend most of their time protecting the world from evil, especially the Undead, but they are rarely seen away from the battlefield, and the other races know little about them.
Combat[]
The Highmen are a magical race by nature and rely heavily on their supernatural abilities in combat. They fight most effectively against their archenemies, the Undead, but fare well against most other races also. With the aid of the Valkyries, Holy Avengers, Titans and Astra, the Highmen are able to hold their ground and continue fighting against the powerful forces of evil.
Units[]
Level 1[]
Portait | Name | Description |
---|---|---|
Highman Archer | Highman archers are about average in their abilities with the possibility of becoming more skilled as they practice and put forth their best efforts. Like all of their race, Highman archers are protected from Holy attacks and are able to spot invisible and concealed creatures as if they were clearly visible to all. The tall and stately Highmen move quickly over the earth, and go about their holy work without distraction. | |
Highman Swordsman | The common Highman Swordsman is proficient in the use of a long sword in melee combat. Like all of their race, Highmen Swordsmen are resistant to Holy energies and cannot be deceived by illusions, as they see the truth. Highmen move quickly over the earth, constantly about their holy causes. Because Highmen are of Pure Good alignment they do not spend much time in diplomacy, and some of the good races may have difficulty adapting to their tactics, luckily the Highmen are relatively powerful and very independent and manage to survive without depending upon alliances alone. | |
Battering Ram | The battering ram is a standard piece of equipment for almost every civilized race. It is also often a necessary one for conquest and expansion. Made of sturdy wood construction, a ram can withstand a fair amount of damage. | |
Spirit Puppet | Spirit Puppets are entities where Spirit and Life energies combine in the mortal realm. They can be summoned by spell casters allied strongly with the forces of Life, and seem to be attracted to Highmen settlements where the veil between the mortal realm and the spirit world is thin. The body of a Spirit Puppet resembles that of a small humanoid streaming light. As such, they are immune to many types of damage, but are not ethereal in nature and matter can disperse them through strong physical strikes. The strike of a Spirit Puppet is not particularly powerful, but is magic-based and able to affect creatures immune to physical damage. |
Level 2[]
Portait | Name | Description |
---|---|---|
Highman Saint | Unlike other races, Highmen have no priest class, as traditionally defined in other societies. Responsibilities traditionally held by clergy are distributed throughout all members of the race, with one ruling body called the High Council. As such, the race maintains a higher level of spirituality and a strong focus on "eternal" things. Highmen Saints are watchmen--spiritual laborers--decrying wicked worlds and bringing worlds together under the safe refuge of righteousness. They have strong persuasive abilities, convincing others of the evil of their ways. They provide refuge for their converts, bringing them in harmony with their race. These charismatic Saints are gifted healers, rebuke the Undead, and strike their enemies with the powers of heaven. Saints are not necessarily gifted fighters, but do not fear death and many have rejoiced to die as martyrs. | |
Highman Paladin | The Paladin is famed in stories as a fighter possessing the utmost virtue and purity. The Highmen train Paladins from their youth to follow the strict path of obedience. Along that path, they are given a steed which represents the animal inside of every mortal which must be tamed. At first, the animal is wild and unbridled, impossible to control and hardly a thing of use. But the Paladin learns not to destroy the animal, but teaches it to obey and serve him as a trusted Master. Properly bridled, the animal within, just as the warrior's steed, is a thing of great power. Paladins learn the fine skill of healing. They can also Turn Undead, which they tend to use when the undead cannot be struck by their long swords. | |
Catapult | Catapults are fairly simple but expensive devices widely used by most races. They utilize leverage and the flexibility of the wooden arm to hurl boulders over a great distance. Made of sturdy wood, catapults can sustain a fair amount of damage before rendered useless. Their size and weight also make them very slow to transport. | |
Ballista | Although mechanically different from crossbows, Ballistas function quite similarly. Ballistas are siege machines that are most effectively deployed at long ranges against other units rather than city walls. Their javelins are much more accurate and aerodynamic than the boulder of a catapult. Several ballistas can provide excellent cover for catapults and rams attempting to breach a city's outer wall. |
Level 3[]
Portait | Name | Description |
---|---|---|
Titan | Titans are thought to have walked upon the earth before any of the other ancient races. Some human myths suggest Titans created humanity and then were punished for doing so. Unlike in mythos, Titans do not war among themselves and are of pure good alignment. These beings stand several times taller than the average human and even tower over giants. Titans are adept at fighting able to strike multiple opponents in a single attack with metal weaponry and armor. By their size alone they make formidable opponents. Titans avoid contact with other races, having spent aeons alone, they don't mind the solitude. They fight for just causes and know the Highmen to be trustworthy of such. | |
Valkyrie | Valkyries are female, armor-clad mounted warriors who escort the souls of fallen mortal warriors to the heavens. They wield either swords or spears and their mounts gallop on the winds. In recent times, Valkyries have been seen fighting on the battlefields on the side of good. It is speculated that the sudden appearance of the Undead in the realm of the living has prompted the Valkyries to come forth and dispatch these lost souls back from whence they came. Yet, Valkyries have been seen fighting other evil beings--perhaps in response to these beings' dishonorable tactics on the battlefield and the undue deaths they have delivered to honorable men. The connection between the Highmen and the Valkyrie is unknown, save that both races are interested in the well-being and destination of the soul. | |
Highman Avenger | The sole purpose of the Avenger is to seek out those evil beings who have gravely wronged another. Lightly armed and armored, the Avenger is particularly well trained for quick pursuit in any conditions - through forests or caverns and over mountains or bodies of water. He can see through any deception and easily spot concealed or invisible creatures. In combat, the Avenger hurls bolts of holy power and fights impressively in melee combat. Being entirely immune to the effects of fear, death-based magic, and possession, with the ability to turn the undead, he hunts and destroys anything that allies itself with evil. |
Level 4[]
Portait | Name | Description |
---|---|---|
Astra | Astras are thought to be a race of angelic beings descended from the heavens. Unlike Valkyries, which appear frequently at the site of large battles, Astras only appear in particularly calamitous situations. These divine beings fly with large feathered wings and fight with flaming swords, igniting nearly everything they strike. They can also lash out with holy power and turn undead creatures. Astras also have the ability to magically heal the most serious wounds of virtually any creature. Astras are most often found fighting alongside the Highmen, but will aid any of the good races in times of need. |