Age of Wonders I Wiki
Advertisement

The most common inhabitant of the land is man. The youngest of the races, Humans have only been present in the land with the other ancient races for a few centuries. Still, Humans have spread across all parts of the land and have become varied in appearance and nature. Their adaptability allows them to live and thrive in nearly any climate.

Society[]

Due to their relatively short life spans, Humans tend to strive to accomplish things as quickly as possible. Their cities have risen from the ground to encompass vast stretches of land. Human rulers claim dominion over huge empires and believe they are destined to dominate the entire world. These rugged people can adapt to any climate and can even live underground. Humans seem to be making incredible advances in technology in recent times, accelerating their spread across the lands.

Combat[]

Humans have been known to use a wide array of combat tactics against other races, depending on the nature of the enemy. Humans make average warriors, clerics, archers and cavalry. Mounted knights make a very strong addition to cavalry, and charlatans are often used for sneak attacks or ranged support. The preferred weapon of almost all Human warriors is the long sword. When available, Human musketeers can give a decided advantage in town sieges and ranged attacks.

Units[]

Level 1[]

Portait Name Description
Human Human Archer Comparitively, human archers are relatively average. With practice and experience, they may increase their proficiency with the bow, but, at best, the highest compliment given to a human archer is, "He has elven blood."
Human Human Swordsman The common Human warrior is proficient in the use of a long sword in melee combat. These foot soldiers are lightly armored and relatively cheap to train and pay, making them the foundation for most military exploits. Because many humans aspire to knighthood, training in swordsmanship is widespread. The vast majority of human swordsmen are average in their abilities, but each is eager to prove himself in battle.
Battering-Ram Battering Ram The battering ram is a standard piece of equipment for almost every civilized race. It is also often a necessary one for conquest and expansion. Made of sturdy wood construction, a ram can withstand a fair amount of damage.
Human Human Pikeman Pikemen, in general, tend to be a tad more intelligent than the average human footsoldier. Not as eager to die in battle, they adhere to the combat principle, "Stab your opponent before he can stab you." The long pikes they hold permit them the ability of retaliation before the enemy can draw a shorter weapon and strike.

Level 2[]

Portait Name Description
Human Human Priest Priests are key figures in human society. They serve a single diety from a diverse pantheon of spirits and gods who grant them special powers, in return for their faith and devotion. Among these powers are the abilities to heal the wounded, dispel magical effects, and turn undead creatures. Human priests are not trained for combat, but they are able to conjure magical energy to strike at their foes from a distance or by touch.
Human Human Medium Cavalry Human cavalry units wield a long awl pike tipped with deadly iron. In general, they are more skilled than human infantrymen. Humans interact well with horses and have raised their own breeds since they arrive in the Valley of Wonders. The origin of human horses is thought to come from the Azracs, which explains why their steeds are so hearty.
Catapult Catapult Catapults are fairly simple but expensive devices widely used by most races. They utilize leverage and the flexibility of the wooden arm to hurl boulders over a great distance. Made of sturdy wood, catapults can sustain a fair amount of damage before rendered useless. Their size and weight also make them very slow to transport.
Ballista Ballista Although mechanically different from crossbows, Ballistas function quite similarly. Ballistas are siege machines that are most effectively deployed at long ranges against other units rather than city walls. Their javelins are much more accurate and aerodynamic than the boulder of a catapult. Several ballistas can provide excellent cover for catapults and rams attempting to breach a city's outer wall.

Level 3[]

Portait Name Description
Human-Charlatan Human Charlatan Charlatans epitomize the well known Human phrase, "Jack of all trades, master of none." Their legitimate talents are few and far between, but they strive to appear masterful at many arts. In truth, the only art in which Charlatans excel is that of deception. This mastery of deceit enables them to dupe others into believing that they possess more power and knowledge than they do. As a result, Charlatans are frequently found leading human populations, though usually in the guise of being a "servant of the people." Charlatans are merely competent in both fighting and magic. Their ability to ruthlessly exploit an opponent's weaknesses makes them a genuine threat to all races. They often use stealth and deception to create and seize "unfair" advantages. The most legendary Charlatans are often given the nickname of "Slick," "Slimy," or "More slippery than a Lizardman."
Human Human Cavalier Heavily armored and extremely skilled with a long sword, the Human Cavalier charges fearlessly into battle. Cavaliers serve their lord with the utmost loyalty, and maintain an unwavering commitment to the principles of chivalry. They are popular with the people, and are respected by their enemies.
Human Human Musketeer While Dwarves far excel humans in feats of sophisticated invention, they do not possess the raw brutality to create inventions of mass destruction. Humans, by contrast, excel at it. Musketeers wield the devastating human invention, the musket. These handheld cannons, while not very accurate, are powerful enough to pierce even a Dragon's scaly hide with their heavy metal shots. Musketeers are not masters of hand-to-hand combat, instead trusting in their ability to reload quickly.

Level 4[]

Portait Name Description
Human-Air-Galley Human Air Galley It is commonly held that the humans stole the idea for their Air Galley from the Dwarves. As usual, the humans took the benign transport and turned it into a powerful weapon. The Air Galley deploys a ballista which fires deadly javelins at a great distance with accuracy. Furthermore, the Air Galley can be used to carry up to seven regular troops, giving it a deadly secondary advantage ---that of flight mobility--- to all human troops.
Advertisement