Age of Wonders I Wiki
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'''Movement''' is one of the core [[unit stats|stats]] which determines how far a [[unit]] can move per turn on the world map and in combat. Depending on their [[ability|abilities]], units may be able to move more quickly over some types of [[terrain]] or may not be able to move at all over others.
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'''Movement''' is one of the core [[unit statistics|stats]] which determines how far a [[unit]] can move per turn on the world map and in combat. Depending on their [[ability|abilities]], units may be able to move more quickly over some types of [[terrain]] or may not be able to move at all over others.
   
 
The fastest unit in the game is the [[skull thrower]] with 60 movement points; it moves three times faster than the slowest units in the game, which move at 20.
 
The fastest unit in the game is the [[skull thrower]] with 60 movement points; it moves three times faster than the slowest units in the game, which move at 20.

Revision as of 00:11, 20 May 2017

Movement is one of the core stats which determines how far a unit can move per turn on the world map and in combat. Depending on their abilities, units may be able to move more quickly over some types of terrain or may not be able to move at all over others.

The fastest unit in the game is the skull thrower with 60 movement points; it moves three times faster than the slowest units in the game, which move at 20.

Army Movement

When several types of units are grouped together in a party, the lowest common denominator determines the movement for the whole party. For instance, suppose you are playing the halflings, and your leader has been trained with mountaineering and forestry and has a movement of 33. He bands with a halfling swordsman who has a movement of 24, and an eagle rider who can fly and has a movement of 40. The party would be restricted to the movement of the halfling swordsman because the halfling swordsman’s movement is the lowest common denominator. Since he only has a movement of 24, the rest of the party is restricted to 24. The halfling swordsman also does not have flying nor does your hero, so your party cannot fly, and since the halfling swordsman does not have mountaineering, your party cannot cross mountains. If you needed to cross a mountain, you would have to leave the halfling swordsman behind, but the others could cross as the hero has the mountaineering skill and the eagle rider can fly. If you needed to cross a body of water, only the eagle rider would be able to do that.

See also

Terrain Movement Abilities