A Node is a magical structure that can generate mana. With the exception of the Power Node, each is dedicated to a particular element of magic only a leader who has studied at least 1 sphere of that element can benefit from the node.
Types of Nodes[edit | edit source]
Mana Generation[edit | edit source]
A Power Node generates 10 mana at the end of each turn for whichever player controls it at that time, regardless of which or how many magic spheres the leader has studied. The elemental nodes generate 15 mana per turn if at least one sphere of that same element is studied by the leader who controls it, and 5 more mana per turn for each additional sphere of that element. So if a player controls a Fire Node and their leader has studied 3 Fire Spheres, the node will provide 25 mana per turn.
This table shows the correlation between number of spheres studied of a given element and the mana generated per turn by a node of that same element.
|Spheres Studied||Mana Generated|
Mastery Spells[edit | edit source]
Each element of magic has a Master Spell, unlocked after studying 4 spheres of that element. When cast, these spells summon a Level 4 elemental unit to the location of each node under the player's control that matches the element of the spell that was cast. Each summoned creature is under the control of the caster and requires the normal 10 mana upkeep per turn.
This table shows which unit will be summoned at which location given the casting of each mastery spell.
|Mastery Cast||Unit Summoned||At Location|
|Life Mastery||Gold Dragon||Life Nodes|
|Death Mastery||Black Dragon||Death Nodes|
|Air Mastery||Air Elemental||Air Nodes|
|Earth Mastery||Earth Elemental||Earth Nodes|
|Water Mastery||Water Elemental||Water Nodes|
|Fire Mastery||Fire Elemental||Fire Nodes|