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There are twelve races in Age of Wonders I. Each race has their own cities which produce their own units. Units of the same race often have similar abilities and stats. A hero's race determines some of their starting abilities and stats. Units and cities may respond in friendly or in hostile ways to leaders, depending on the race relations between them.

Portait Race Description
Azrac Azracs The Azracs are an aggressive, desert-dwelling race. They are, in many ways, similar to Humans. What little hair they have on their bodies they usually shave. Azracs wear minimal clothing and disdain heavy armor. Their religious zeal makes them particularly aggressive and fanatic.
Dark-Elf Dark Elves Dark Elves are the evil counterparts of normal Elves. They prefer to live in darkness, hidden from the sun's revealing rays. Although they were once part of the Elven community that walks in the glow of the sun, they choose now to live underground. After only a few generations, they began adapting to the darkness and disliking the sunlight. Most Dark Elves have a dark gray-green complexion with white or silver hair.
Dwarf Dwarves Dwarves are small, stocky humanoids known for their industriousness and tenacity in battle. They usually live in elaborate underground cities, built beneath mountains, but can adapt to almost any climate. Dwarves harbor a deep respect for the earth and rock, stable things that stand the test of time.
Elf Elves Elves are a thin, fragile-looking folk who typically dwell deep within the forest. Aside from their pointed ears and thin facial features, Elves look very similar to Humans. Although somewhat slimmer than Humans, their lean, muscular limbs give them great agility and speed. Elves can live forever and can only die by violence, but most choose, at a very old age to set sail for The Isle of Last Goodbyes in search of the mystical Isle of Evermor.
Frostling Frostling Frostlings are a race of small, nomadic humanoids that dwell in the cold northern regions. They are thought to be distant relatives of the Goblins. Frostlings possess a gray complexion and large, deep-blue eyes. Frostling clothing is simple and often weatherworn from the harsh cold winds and ice storms. Because of their natural resistance to the cold, however, Frostlings need little protection from the wintry elements.
Goblin Goblins Related to the Orcs, these little horrors live in filthy underground tunnels. They are feared, not for their strength, but for their multitude. Goblins hate bright sunlight and will try to avoid it. Goblins are often characterized as stupid creatures, probably because of the number of times that they have been duped and enslaved by other races. While not a particularly smart race, Goblins are quite technically proficient, and have been known to replicate and modify existing designs and creations to suit their malicious needs.
Halfling Halflings Halflings are a small, peaceful race of humanoids. Outgoing and cheerful, Halflings lead a pastoral life emphasizing comfort. Halflings are not likely to go on adventures, as such endeavors make one late for dinner.
Highman Highmen Highmen are tall, pale-skinned beings believed to have descended from the heavens. Most are taller than the average Human, but with less individual variations in appearance. Highmen project a serious demeanor and seem to have a very limited sense of humor. They are highly respected by the good beings, while many of the neutrals and evil beings view them with distrust and suspicion.
Human Humans The most common inhabitant of the land is man. The youngest of the races, Humans have only been present in the land with the other ancient races for a few centuries. Still, Humans have spread across all parts of the land and have become varied in appearance and nature. Their adaptability allows them to live and thrive in nearly any climate.
Lizardman Lizardmen Lizardmen are a savage race of reptilian humanoids. Lizardmen are covered in scales and vary in color from deep green to a lighter brown-green. Lizardmen prefer to live near large bodies of water or swamps, but can thrive in nearly any climate except the cold North.
Orc Orcs Orcs are a race of humanoids known for their rough facial features and brutality in battle. They stand roughly as tall as Humans, their hair is typically dark and unkempt, and their skin tone is a greenish hue. Orcs are not thought to be very intelligent beings, but are well-respected and feared in battle by both allies and enemies.
Undead Undead The masses of Undead found their way to the land of the living through a planar rift, opened when the Trumps of Doom were sounded. Now that they are among the living, they seek solely to destroy all living creatures and add them to their soulless ranks. The most common type of Undead appear as skeletal remains of their once living bodies. However, other types of Undead exist as well, including Wraiths and the dreaded Reaper.
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