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Story
Wherein the Humans kill the Elven King Inioch and conquer the Elven Court. Princess Julia fights to reclaim the Valley of Wonders while foiling the evil schemes of her brother, Prince Meandor, who dreams of -
Orc
Orcs are a race of humanoids known for their rough facial features and brutality in battle. They stand roughly as tall as Humans, their hair is typically dark and unkempt, and their skin tone is -
Azrac
The Azracs are an aggressive, desert-dwelling race. They are, in many ways, similar to Humans. What little hair they have on their bodies they usually shave. Azracs wear minimal clothing and disdain heavy armor -
Undead
The masses of Undead found their way to the land of the living through a planar rift, opened when the Trumps of Doom were sounded. Now that they are among the living, they seek solely -
Lizardman
Lizardmen are a savage race of reptilian humanoids. Lizardmen are covered in scales and vary in color from deep green to a lighter brown-green. Lizardmen prefer to live near large bodies of water or -
Frostling
Frostlings are a race of small, nomadic humanoids that dwell in the cold northern regions. They are thought to be distant relatives of the Goblins. Frostlings possess a gray complexion and large, deep-blue eyes -
Elf
Elves are a thin, fragile-looking folk who typically dwell deep within the forest. Aside from their pointed ears and thin facial features, Elves look very similar to Humans. Although somewhat slimmer than Humans, their -
Dark Elf
Dark Elves are the evil counterparts of normal Elves. They prefer to live in darkness, hidden from the sun's revealing rays. Although they were once part of the Elven community that walks in the -
Human
The most common inhabitant of the land is man. The youngest of the races, Humans have only been present in the land with the other ancient races for a few centuries. Still, Humans have spread -
Highman
Highmen are tall, pale-skinned beings believed to have descended from the heavens. Most are taller than the average Human, but with less individual variations in appearance. Highmen project a serious demeanor and seem to -
Astra
Astras are thought to be a race of angelic beings descended from the heavens. Unlike Valkyries, which appear frequently at the site of large battles, Astras only appear in particularly calamitous situations. These divine beings -
Dire Penguin
Dire penguins swarm over their prey and devour them to the bone. A single penguin is not a great threat to a skilled warrior, but a pack of them can make even the bravest warriors -
Race
There are twelve races in Age of Wonders I. Each race has their own cities which produce their own units. Units of the same race often have similar abilities and stats. A hero's race -
Age of Wonders 1 Wiki
Welcome to Age of Wonders I Wiki This is a wiki about Age of Wonders I, a turn-based fantasy strategy game by Triumph Studios. There are 444 articles so far and you can help -
Human Charlatan
Charlatans epitomize the well known Human phrase, "Jack of all trades, master of none." Their legitimate talents are few and far between, but they strive to appear masterful at many arts. In truth, the only -
Orc Assassin
The Orcish assassins are some of the best trained Orcs alive, but they live in secret and not a part of normal Orc society. They come from families hopelessly disgraced and without honor, not afraid -
Orc Warlord
Orc warlords are usually of an elite class of Orcs. These Orcs are typically stronger than others and are trained from childhood in the art of war and hand to hand combat. If Orcs were -
Human Musketeer
While Dwarves far excel humans in feats of sophisticated invention, they do not possess the raw brutality to create inventions of mass destruction. Humans, by contrast, excel at it. Musketeers wield the devastating human invention -
Doom Bat
The Doom Bat is a particularly odious form of giant bat. They feed upon savagery and are adept at hiding in underground caverns. Their horrible shriek induces fear and panic in those who hear it -
Movement
Movement is one of the core stats which determines how far a unit can move per turn on the world map and in combat. Depending on their abilities, units may be able to move further -
Goblin
Related to the Orcs, these little horrors live in filthy underground tunnels. They are feared, not for their strength, but for their multitude. Goblins hate bright sunlight and will try to avoid it. Goblins are -
Human Cavalier
Heavily armored and extremely skilled with a long sword, the Human Cavalier charges fearlessly into battle. Cavaliers serve their lord with the utmost loyalty, and maintain an unwavering commitment to the principles of chivalry. They -
Node
A Node is a magical structure that can generate mana. With the exception of the Power Node, each is dedicated to a particular element of magic only a leader who has studied at least 1 -
Dwarf
Dwarves are small, stocky humanoids known for their industriousness and tenacity in battle. They usually live in elaborate underground cities, built beneath mountains, but can adapt to almost any climate. Dwarves harbor a deep respect -
Halfling
Halflings are a small, peaceful race of humanoids. Outgoing and cheerful, Halflings lead a pastoral life emphasizing comfort. Halflings are not likely to go on adventures, as such endeavors make one late for dinner. Halfling
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