Terrain describes the geographic conditions that make an area easy or difficult for units to traverse. How much terrain a unit can cover depends on the type of terrain, the unit's movement, and the unit's abilities. Terrain may also provide a morale bonus or penalty based on the race of the unit.
|Terrain||Movement Point Cost|
|Dirt||4 or 3 with Cave Crawling|
|Forest||6 or 4 with Floating, Flying, or Forestry|
|Hill||6 or 4 with Floating, Flying, or Mountaineering|
|Lava||Impassable or 4 with Fire Halo|
|Mountains||Impassable or 8 with Floating, Flying, or Mountaineering|
|Road||3 or 2 with Enchant Roads|
|Water||Impassable or 4 with Sailing or Swimming|
Below is a list of the friendly and hostile terrain for each race.
|Race||Friendly Terrain||Hostile Terrain|