Terrain describes the geographic conditions that make an area easy or difficult for units to traverse. How much terrain a unit can cover depends on the type of terrain, the unit's movement, and the unit's abilities. Terrain may also provide a morale bonus or penalty based on the race of the unit.
Terrain | Movement Point Cost |
---|---|
City | 3 |
Desert | 4 |
Dirt | 4 or 3 with Cave Crawling |
Forest | 6 or 4 with Floating, Flying, or Forestry |
Grassland | 4 |
Hill | 6 or 4 with Floating, Flying, or Mountaineering |
Ice | 4 |
Lava | Impassable or 4 with Fire Halo |
Mountains | Impassable or 8 with Floating, Flying, or Mountaineering |
Road | 3 or 2 with Enchant Roads |
Snow | 4 |
Steppe | 4 |
Water | Impassable or 4 with Sailing or Swimming |
Morale[]
Below is a list of the friendly and hostile terrain for each race.
Race | Friendly Terrain | Hostile Terrain |
---|---|---|
Azrac | Desert | Ice, Snow |
Dark Elf | Dirt | None |
Dwarf | Dirt | None |
Elf | Grassland | Wasteland |
Frostling | Ice, Snow | Desert |
Goblin | Dirt | None |
Halfling | Grassland | Wasteland |
Highman | None | None |
Human | None | None |
Lizardman | Water | Desert, Wasteland |
Orc | None | None |
Undead | Wasteland | Grassland |