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The masses of Undead found their way to the land of the living through a planar rift, opened when the Trumps of Doom were sounded. Now that they are among the living, they seek solely to destroy all living creatures and add them to their soulless ranks. The most common type of Undead appear as skeletal remains of their once living bodies. However, other types of Undead exist as well, including Wraiths and the dreaded Reaper.

Society[]

Undead have little "society" of which to speak. They often conquer and occupy the towns and cities of other races. Some Undead are needed to do basic work to maintain the housing and buildings in these cities, but most Undead exist only to destroy everything else around them and expand the numbers and reach of their people.

Combat[]

Already dead, Undead have little to fear. They can be destroyed most often by brute force, but most are immune to the effects of poison and fear and are highly resistant to lightning, fire and cold. Slow moving and expendable, Undead often resort to victory by numbers. Expecting such tactics, many a town has been surprised and overrun by more powerful Wraiths or by swift-moving Demons, Hellhounds, and Werewolves.

Units[]

Level 1[]

Portait Name Description
Undead Undead Archer Resembling the machine that creates the most death in the mortal realm, the Undead Army employs archers to destroy life at a distance. Undead archers wield the bow with average proficiency, as they did in life. Some have uncanny mastery, while others lack. As Undead, they are immune to many forms of attacks, such as poison, and highly resistant to cold, fire, and lightning. Undead Archers are but shadows of their prior lives and lack feeling or emotion which might cause them to cower in fear or follow after the charming creatures of the earth. Being animated they possess the power to pull themselves together if they are not completely destroyed in combat. These skeletal archers also move at a slower rate than similarly sized humanoids due to their age and rigidity.
Undead Undead Swordsman Most corpses which rise from the dead, do so in the form of the common Undead soldier. Being dead, they rise and grab whatever weapon they may find. Most commonly, this weapon is a longsword, but hordes have been known to grab the limbs of other dead, sticks or anything with which they can smash things. Undead feel no emotion and it is debatable whether they are truly sentient or reasonable, but they inspire fear and dread wherever they go. Like most of their race, Undead warriors are immune to many attacks, such as poison, charm, and fear. They are highly resistant to cold, fire, and lightning. Being animated, they can take considerable damage and if not completely destroyed, will pull themselves back together after each combat. Skeletal warriors move at a slower rate than similarly sized humanoids due to their age and rigidity. For the same reason, Undead warriors typically have less power behind each blow than other humanoids.
Undead-Bone-Ram Undead Bone Ram The bone-based battering ram can withstand about as much damage as its wooden counterpart. The Ram serves to destroy walls for the Undead with the bodies of their victims. The Bone Ram is indistinguishable from other Undead units, held together by the forces of death. They are superior to machines in that they repair themselves after every combat by literally pulling themselves back together. But, as such, they are affected by a Cleric's Turn Undead ability.
Hell-Hound Hell Hound Hell Hounds are vicious canines of flesh and fire, thought to be the souls of men who betrayed their friends for gain. No longer worthy of their former form and with their minds seared in the flames of hell, they are the dogs of the infernal pit, hunters for greater demons, kicked about, tortured and set loose upon wicked worlds to howl remorse for all eternity. They are resistant to fire. Their bite is white hot, and ignites flammable materials. Although these hounds look ferocious and evil and have other-worldly origins, they are not particularly difficult for a trained warrior to dispatch. Still, should they survive a combat they regenerate quickly. Hell hounds are not affected by mind spells and fearlessly do their Master's bidding, without question or conscience. Hell Hounds serve demons or powerful wizards, and live wherever the Undead hold strong dominion.

Level 2[]

Portait Name Description
Undead-Doom-Priest Undead Doom Priest Doom Priests exist because of the Mortal obsession with and inability to reconcile death. The eventual fate of all mortals being death, these men (almost entirely human) prophesy the end of all things and the eventual death of the world, they share a common dogma with the Undead and in so doing they too become imbued with Undead abilities. They trade their living breath for the powers of darkness and a chance at immortality among the world of decay. Doom Priests are very persuasive in their preaching, often convincing entire groups of living to join with and submit to the powers of darkness. Doom Priests are immune to poison and often take up snakes or drink venom in an effort to impress upon others their godlike power, their followers who attempt the same often end up joining the undead in fully dead form. Doom Priests are resistant to fire, lightning and cold. They are immune to death magic and are so convinced of their cause that they are fearless in their cause.
Undead Undead Knight Some corpses which are called back from the dead had strong attachments to their steeds, so the Undead raise their dead steeds. These haunted riders feed a steady stream of stories among common folk, telling of silent riders, missing travelers and the dead speeding along the highways at night. These Undead knights make a solid addition to any Undead army, but are not as powerful as tales would tell. Like most Undead, they are immune to many attacks, such as poison, and highly resistant to cold, fire, and lightning. They are fearless, interested only in terror upon the highways. If they survive combat, they regenerate quickly gathering the body parts of their victims to replace their damaged bodies.
Undead-Skull-Thrower Undead Skull Thrower The Undead Skull Thrower serves as a Catapult in the armies of the dead. But instead of hurling boulders it flings the skulls of undead enemies, enchanted to impact with similar force. Otherwise the Thrower is a catapult, but due to the rigidity of it's make, it is not nearly as sturdy. However if not completely destroyed in combat they will regenerate quickly, pulling themselves together to be ready for the next combat. Being Undead masses of dead wood and bone, assembled by the dark powers of the Undead, they are likewise susceptible to a Cleric's power to Turn Undead.
Ballista Ballista Although mechanically different from crossbows, Ballistas function quite similarly. Ballistas are siege machines that are most effectively deployed at long ranges against other units rather than city walls. Their javelins are much more accurate and aerodynamic than the boulder of a catapult. Several ballistas can provide excellent cover for catapults and rams attempting to breach a city's outer wall.

Level 3[]

Portait Name Description
Undead-Bone-Horror Undead Bone Horror The Bone Horror is a mass of jagged bones from the Undead victims of all once-living things. The creature resembles a great beast, but the bones of the creature is a mass of natural animals and any other thing it can kill and gather into itself. Animated by the most powerful death magic, these ferocious tangles of death scavenge graveyards, and wherever dead things can be found. They are extremely difficult to destroy for the fact that they regenerate quickly, literally pulling themselves back together after each battle. They move slowly but are so massive that they can crush even the largest walls. Like all undead they are resistant to fire, cold and lightning attacks, immune to fear-based attacks, poison and death magic.
Demon Demon Tormentors of souls and servants of hell, Demons are found in the land of the living only in times of great destruction, when worlds teeter on the brink of destruction. Though formidable in combat, Demons are known to be cowardly and prefer to command weaker undead units. Sneaky and conniving, they seek to steal the souls of the living, or entrap them in impossible "bargains." Their touch burns. They regenerate quickly, drawing strength from the many deaths in the living world. Demons are most often found fighting among hordes of undead, but are also sometimes employed by other evil races, or conjured by wizards seeking costly favors.
Undead-Wraith Undead Wraith Wraiths are thought to be powerful spirits, which are of such power as to enter the world of the living, even without a rift. Often these are spirits of great malevolence, slighted by the realm of the living and obsessed with need for vengeance. Even so, being long dead, they may only enter the life realm partially and, as such, are ethereal in nature. They can not be harmed by most forms of attack, and feed upon the living to gain strength in the physical realm. They leech living souls, drawing in their life energies to continue their murderous work upon the world. Wraiths are susceptible to a Cleric's power to Turn Undead, or to magic based attacks.

Level 4[]

Portait Name Description
Undead-Reaper Undead Reaper The very embodiment of death, The Reaper visits those who are about to die. However, since the Undead have walked the Earth, sightings of the Reaper have occurred more and more frequently, causing many to claim that the entire world is condemned to death. The mere sight of a Reaper inspires terror. This fear is not unwarranted; The Reaper's withering touch kills anything from plant, animal life and higher forms of life. In combat a Reaper may steal the very life from the living to sustain itself. It is a rare individual who survives an encounter with death, but Reapers are beatable. Little is known to affect the Reaper as well, as it is immune to fear, poison, and death attacks and highly resistant to cold and lightning. A damaged Reaper regenerates quickly, giving it ungodly advantages and ability to enter and harvest the living as grain.
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