Unit morale reflects a unit's willingness to fight for a leader. A unit's morale is equal to the unit's race relations points plus or minus various unit-specific modifiers. Low morale units are more vulnerable in combat and may even desert their leader.
|Unit Morale||Point Range||Stat Modifiers|
|Poor||20-39||-1 Defense, -1 Resistance|
|Terrible||0-19||-2 Defense, -2 Resistance|
Machines have no morale value and neither receive stat penalties nor figure into party morale.
Morale Modifiers[edit | edit source]
The following factors may improve or worsen a unit's morale.
|Insufficient upkeep||-10 per day|
|Hostile unit in party||-10 per hostile unit|
|In hostile terrain||-10|
|In friendly terrain||+10|
|Unit with Bard's Skills in party||+10|
Party Morale and Desertion[edit | edit source]
Units may be grouped together into a party; no more than 8 units per world map hex may be grouped in this way. Party morale reflects the morale of the party as a whole. If the majority of a party contains units with poor or terrible morale, the group is in peril of desertion. Higher-level units exert more influence when determining the party morale.
|Party Morale||Chance of Desertion per Day|