Unit morale reflects a unit's willingness to fight for a leader. A unit's morale is equal to the unit's race relations points plus or minus various unit-specific modifiers. Low morale units are more vulnerable in combat and may even desert their leader.
Unit Morale | Point Range | Stat Modifiers |
---|---|---|
High | 80-100 | None |
Good | 60-79 | None |
Okay | 40-59 | None |
Poor | 20-39 | -1 Defense, -1 Resistance |
Terrible | 0-19 | -2 Defense, -2 Resistance |
Machines have no morale value and neither receive stat penalties nor figure into party morale.
Morale Modifiers[]
The following factors may improve or worsen a unit's morale.
Factor | Morale Modifier |
---|---|
Panicked | -40 |
Afraid | -40 |
Insufficient upkeep | -10 per day |
Hostile unit in party | -10 per hostile unit |
In hostile terrain | -10 |
In friendly terrain | +10 |
Unit with Bard's Skills in party | +10 |
Party Morale and Desertion[]
Units may be grouped together into a party; no more than 8 units per world map hex may be grouped in this way. Party morale reflects the morale of the party as a whole. If the majority of a party contains units with poor or terrible morale, the group is in peril of desertion. Higher-level units exert more influence when determining the party morale.
Party Morale | Chance of Desertion per Day |
---|---|
Cheerful | 0% |
Content | 0% |
Stable | 0% |
Unrest | 10% |
Unruly | 50% |