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There are ten unit statistics that define a unit's capabilities. Eight statistics are assigned a positive integer where higher numbers indicate a more powerful unit; the other two statistics are race and gender.

  • Attack ( Attack-Icon.png ) defines a unit's ability to successfully strike another unit. Very accurate attackers are more likely to deal their full damage in combat.
  • Damage ( Damage-Icon.png ) indicates the maximum amount of damage a unit can do for each successful strike on another unit.
  • Defense ( Defense-Icon.png ) determines how well the unit can evade an enemy attack. Very poor defenders are more likely to take the full damage from opponent's attacks.
  • Health ( Hits-Icon.png ) determines the maximum amount of damage a unit can take before it is killed.
  • Movement ( Move-Icon.png ) defines how quickly units can travel.
  • Resistance ( Resistance-Icon.png ) affects how well a unit can prevent the effects of non-physical damage such as poison.
  • Experience represents the amount of knowledge a unit has acquired. Units with enough experience may increase their level.
  • Experience level of a unit increases when their experience passes certain thresholds. Once these thresholds are passed, the unit may acquire stronger stats or abilities.
  • Race impacts the relations a unit has with others and their morale. Units of a particular race tend to share similarities in their stats and abilities.
  • Gender may be male, female, or neuter.
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